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Hi there! :wave:

I was so much inactive these days that some of you maybe don't even know who am I ;)  Well, I was busy at my new job, but now I'm back, and you can try catching me at #Aposhack channel.


Apophysis 3

It is that time when you can post your thoughts or ideas about new Apophysis. Yes, it is under its way :)
Be warned though, the new major version number is not for nothing... Apophysis 3 will be a huge step forward.
The most important thing is it will support layers. Every layer can be a flame, a background,
a time-escaped fractal... and probably other types, too. A single design can have as many layers, as you can create.
Isn't it fascinating? :)
It's also one and the only moment when we can get rid of Delphi and scripting library - finally! It's in C++ with Qt4,
which means it's portable and relatively easy for other coders to mess with it as they like.

The main design is ready, skeleton code is up and running - now I need YOUR thoughts. Note I can't get all of them into
the new Apophysis, but if you have something really interesting, I'm here to listen :)


Well, that's all for now, my friends :)
Have a nice day/night!
Peter.
  • Mood: Optimism
  • Listening to: Swallow the Sun
  • Reading: my own code...
  • Playing: Apophysis 3, Android...
  • Drinking: coooold beer :D
Add a Comment:
 
:iconddsallad:
ddsallad Featured By Owner Sep 18, 2014  Hobbyist Digital Artist
Preferably add in a plugin that allows for image integration such as xyrus's dc_image plugin set. I think this would be useful. three settings. One with the original colors of the image, one with the pallete and one combining the two. It would expand the possibilities and applications of fractals in my life and business tremendously. thank you,    -Dallas
Reply
:iconjoan-archer:
Joan-Archer Featured By Owner Jan 11, 2014   General Artist
*really hopefull*  3D printing export?
Reply
:icongeopappas:
GeoPappas Featured By Owner Jan 2, 2014
Any status on this project?  It's been a year since the last comment...
Reply
:iconwolfsorcerer:
WolfSorcerer Featured By Owner Jan 28, 2013  Hobbyist Digital Artist
This is a very exciting project indeed. The idea of layers is simply great. I've noticed that one of the main virtues Apo 2.09 has over Apo7X, is that it renders faster. Quality however, can leave something to be desired, like those ugly dented borders. It would be really fine if renderings could be improved within the program, instead of having to use an external one, which not always works.
Also, I'd love to see it going full 3D (as an option perhaps), and not the hybrid we have now. Apo7X is not 3D. Easily exporting it to other progs like Bryce for eg, might be interesting too. Finally, it could use GPU power instead of CPU, like Fragmentarium, which is on an advanced development stage. The future of renders seem to point in that direction.
Hope this can make sense. Just take all the time you need and thank you for the great efforts! :D
Reply
:iconutak3r:
utak3r Featured By Owner Jan 30, 2013  Hobbyist Digital Artist
The problem with a real 3D is... how to edit and design such a flame. Probably noone remembers it now, but there already WAS a real 3D Apophysis, somewhere in 2006, as I remember. But it went away, just because of this problem: it was almost impossible to design an interesting form. There has to be found some totally new method for this. But, of course, it has to happen at some point :)
Reply
:iconwolfsorcerer:
WolfSorcerer Featured By Owner Jan 31, 2013  Hobbyist Digital Artist
Thank you very much for the feedback. You are right, the nature of a flame makes it very difficult, I realize it now. It would require a different kind of beast, but without losing the great virtues Apo has. There was an Apo2.06 3D Hack (perhaps you referred to it). I used it for a while. It was good but could yield some weird results.
Anyway, it's up to our skills to get a 3D feel. Years ago, I surprised some 3D artists with the wonderful Apo 2.02 series. They couldn't believe such depths could be achieved with it. Badly miss those versions.
I think your Apo3 development is a major improvement, and we'll wait for it, no matter the time it takes to release it. It would be great if render times could be reasonable. Apo7X is fine, but render times can be unbearable.:pissedoff:
Thanks again, and all the best! :)
Reply
:iconutak3r:
utak3r Featured By Owner Mar 25, 2013  Hobbyist Digital Artist
No, Apo 3D Hack was, as it's called, a "hack". What I was referring to, is a REAL 3D flame app, which was developed around 2005 or 2006.
Anyway, once we have a complete 2D version, we can start thinking of doing this once again :)
Reply
:iconwolfsorcerer:
WolfSorcerer Featured By Owner Apr 12, 2013  Hobbyist Digital Artist
Thanks for the info. I wasn't aware of the 3D flame app you mention. I'm very glad that you resumed the project, as I appreciate Apo 2 even more than before. The other day was reviewing some of my old pars and was impressed by how much could be done with the relatively few formulas of early versions.
It's a breakthrough program in its concept and creative thinking. Compared with other fractal programs which are too "robotic" for my taste (sliders are not my treat), you can almost draw with Apo and have a much greater creative control. Anything that may come out in its further development will be very welcome and appreciated. I'm presently learning MB3D and no matter how good and fascinating it is, wish it could work with something like Apo logics.
Reply
:iconallwaysjudee:
allwaysjudee Featured By Owner Nov 26, 2012  Hobbyist Digital Artist
I'm looking forward to this - layers!!

I hope you manage to find time to work on this. Maybe during vacation time?
Reply
:iconmgroothuis:
mgroothuis Featured By Owner Oct 27, 2012
hmmm last entry was March 8. Am I to assume from this that the new Apophysis is not about to happen soon? Would be such a pity :(
Reply
:iconutak3r:
utak3r Featured By Owner Nov 12, 2012  Hobbyist Digital Artist
Yes, it is going *really* slowly - due to my job, mainly. But... it is still going :)
Reply
:iconjesuisnerd:
JeSuisNerd Featured By Owner Nov 26, 2012  Hobbyist Digital Artist
Glad to hear it! We're patient but very excited, this is quite the list of new features.
Reply
:iconwarfighter67:
warfighter67 Featured By Owner Sep 2, 2012  Hobbyist Digital Artist
May I suggest dynamic usage during rendering?
I.E. While in the middle of rendering, you can change how much resources (memory, GPU/CPU) is being used.

Example: I start a render for middle of the day, and it estimates it will take a very long time. I need to use my machine during the day, so I set it to only use limited CPU usage, but later on, I go to sleep so I can set it to full steam ahead!
Reply
:iconutak3r:
utak3r Featured By Owner Nov 12, 2012  Hobbyist Digital Artist
While I can change the CPU usage, I can't change the buffer's size.
Reply
:icondemarchand:
demarchand Featured By Owner Oct 20, 2012  Hobbyist General Artist
I like this idea. CUDA is a must. Rendering regions (like 3DS MAX, Maya, etc.) at full quality would be nice, especially if you're trying to tweak quality for a particular spot.
Reply
:iconfilrond:
Filrond Featured By Owner Aug 9, 2012
1) Support For Gpu Render, Cuda or OpenCl, (GpuFlam and Fractal Frost work very fast with Gpu Render Cuda. But on real and final fractal quality, Apophysis is very better software).

2) Complete and better fast, 64 Bits version. 7X 64 bits is very, very low than normal 32 bits version.

3) Complete Real support for Multicore Computer Systems. (No hiperthreading. Complete Support for Real Multicore processors without hiperthreading).

Example 1: I have a Opteron Dual Motherboard with 2 x Dual Core Proccesors, (4 proccesors total). Render apophysis is more Slow if put 4 htreading than if put 2 ...
Example 2: Friend, have a Xeon Dual Motherboard with 2 x Quadcore Proccesors X5460, ( Total 8 real Cores at 3166Mhz). Render is more Slow if put 8 htreading than if put 4....

I supossed, this option is not for multicore, is for processors with Hiperthreading. Opteron Dual Core or X5460 Quadcores, no support Hiperthreading...

In new 7x 64 Bits Apophysis, Support Multicore appears is correct. Select 8 cores are more fast than use 4 cores in option threading with X5460... But the problem is, 7X 64 bits is a very slow version, render is very slow, very slow than other 7X or original Apophysis versions.

4) Suppor for other Os. Example: Mac Osx Snow leopard or Lion .

5) Parallel Render. Cpu+Gpu use at same time in render
Reply
:iconmfeemster:
mfeemster Featured By Owner Apr 20, 2014
Hi Filrond, have you considered Fractorium? It's 64-bit, has stable CPU multi-threading support, has OpenCL GPU (Nvidia and AMD) support for all of the standard 98 flam3 variations (more to come), and is being actively developed at a rapid pace.

code.google.com/p/fractorium
Reply
:iconcrotafang:
crotafang Featured By Owner Aug 6, 2012
Your idea of different flames for different layers is a great idea. And if one could animate multiple layers at once (e.g. rotating triangles in a background layer and a zoom-in for the foreground), that would be awesome. (If you're already doing this, great, and if you don't want to, that's OK too).
Reply
:iconutak3r:
utak3r Featured By Owner Aug 7, 2012  Hobbyist Digital Artist
Yes, this is a plan - however for later versions. First I have to have an initial one :)
Reply
:iconmorphapoph:
morphapoph Featured By Owner Jul 10, 2012
Hi Piotr, the utak3r, :D

My thoughts for a new Apophysis are to wish you and those who help you to have good success.
My ideas for Apophysis are: there is a long way to go and I see here listed many others' suggestions that merit your refreshed efforts.
And I wish you well too Piotr, all things past considered.
fred
Reply
:iconutak3r:
utak3r Featured By Owner Jul 13, 2012  Hobbyist Digital Artist
Thanks a lot, Fred :)
Things are going slowly, as I'm really busy at my job - but it's moving :)
Reply
:iconmorphapoph:
morphapoph Featured By Owner Jul 13, 2012
Cheers!
Reply
:iconmorphapoph:
morphapoph Featured By Owner Jul 10, 2012
This is off topic, but btw, have you done any mandelbulb work?
I am pressed for time myself, but now I've asked I'll look in your gallery to see. I think you would be quite good at the mandelbulb fractals. :D :) :D
Reply
:iconakurapare:
AkuraPare Featured By Owner Jun 17, 2012
hello!
what about panic button - to stop ongoing action immediatelly?
Reply
:iconutak3r:
utak3r Featured By Owner Jun 17, 2012  Hobbyist Digital Artist
"Ongoing action"? Like what? Rendering can be stopped at any time. What else?
Reply
:iconakurapare:
AkuraPare Featured By Owner Jun 17, 2012
sorry,
what i mean is for example preview with zoom forgotten at 3 or when using zoom-in mode in main window and it is too much (in that case zoom is sometimes even higher than 3). it is no problem with fast comps but with slower ones... you sometimes want to interrupt it and reset.
Reply
:iconutak3r:
utak3r Featured By Owner Jul 9, 2012  Hobbyist Digital Artist
Ok, I see where are you going. Good point.
Reply
:iconhalakimok:
halakimok Featured By Owner Jun 16, 2012   General Artist
Donīt know if anyone mentioned this before ... so, it would be nice to be able to save unfinished renders for later resuming.
Reply
:iconutak3r:
utak3r Featured By Owner Jun 17, 2012  Hobbyist Digital Artist
Hm, it could be done, but the problem is... a space. Rendering buffers are counted in gigabytes ;)
Reply
:iconph0xy:
Ph0Xy Featured By Owner Jul 18, 2012  Hobbyist Photographer
Sorry if this is a stupid question, but is it possible to, let's say render with quality X, then look at the image to see if it's still grainy, and then continue to higher quality Y. Or even just keep rendering indefinitely and be able to pause at any point to see if it's still grainy and stop/continue accordingly.
Reply
:iconutak3r:
utak3r Featured By Owner Nov 12, 2012  Hobbyist Digital Artist
Yes, it is possible.
Reply
:iconutak3r:
utak3r Featured By Owner Aug 9, 2012  Hobbyist Digital Artist
Yeah, that's definitely possible :)
Reply
:iconhalakimok:
halakimok Featured By Owner Jun 17, 2012   General Artist
that would be okay for me - cause big renders often take about 20 hours with my machine, and I canīt use it during this time. So I would happily sacrifice some Gigs of HD for being able to grant my machine a break :)
Reply
:iconaeshkar:
aeshkar Featured By Owner Jun 13, 2012
Is the source code available for APO3? I'm a C++ programmer and may be able to contribute.
Reply
:iconutak3r:
utak3r Featured By Owner Jun 17, 2012  Hobbyist Digital Artist
Not yet. It will be opened at some later stage, so others could join.
Reply
:iconcookiezeaterru:
CookiezEaterRu Featured By Owner Jun 17, 2012  Hobbyist Digital Artist
This.
Reply
:iconoutsidefate:
OutsideFate Featured By Owner Jun 5, 2012  Student Digital Artist
The way Apo handles parameters and an overhaul of the gradients function would be awesome!
I mean, even compressed, Apo params are quite long because of the gradient data compression. I mean, a standard apo gradient can easily have 255 points or more, and that takes up much more info than it should.

And maybe some real xForm linking. Sometimes, xaos won't quite cut it.
Reply
:icondaeurth:
Daeurth Featured By Owner May 30, 2012  Hobbyist General Artist
How about a window in which to enter params so I don't have to edit renders7x all the time?
Reply
:iconutak3r:
utak3r Featured By Owner Jun 5, 2012  Hobbyist Digital Artist
"renders7x"? What's that? I can't remember anything like this in Apophysis...
Reply
:icondaeurth:
Daeurth Featured By Owner Jun 5, 2012  Hobbyist General Artist
Wait, sorry, that's Apophysis 7X I was thinking of. But regardless a window into Which to paste parameters or retrieve them without having to open and edit any files would be nice. And extremely useful and time saving.
Reply
:iconutak3r:
utak3r Featured By Owner Jun 17, 2012  Hobbyist Digital Artist
But you can paste the flame already?... You can do it in a main window.
Reply
:icondaeurth:
Daeurth Featured By Owner Jun 17, 2012  Hobbyist General Artist
Really? I'm basing all of my suggestions off of my noobish knowledge of Apo 7X, as I havent yt had the chance to use any other version :3
Reply
:iconplatinummyr:
platinummyr Featured By Owner Aug 3, 2012  Hobbyist Writer
This works in any version. Copy the flame parameters to the clipboard then paste when on the main window.
Reply
:iconlivepixx:
livepixx Featured By Owner May 28, 2012  Professional Photographer
Any News? :) It's sooo excited!
Reply
:iconfractal2cry:
fractal2cry Featured By Owner May 28, 2012
:eager:
Reply
:iconjimmytc25:
jimmytc25 Featured By Owner May 14, 2012  Professional Digital Artist
Super Excited!!!
Reply
:iconmorriaelthyn:
MorriAelthyn Featured By Owner May 12, 2012  Hobbyist General Artist
No input. Just SUUUUUUUPER excited!
Reply
:iconvulthoom:
Vulthoom Featured By Owner May 7, 2012
Brilliant - I can't wait!

One major problem I've had with the previous vesions though is the saving of files which seems enormously cumbersome.
It would be nice in the new version if one had the option to save individual fractals as a single file rather than into a huge gangling .flame file.
That would be extremely pleasant..

Keep up the good work!
Reply
:iconutak3r:
utak3r Featured By Owner May 22, 2012  Hobbyist Digital Artist
Well, you *CAN* save individual files even in Apophysis 2.x ;) Just give it a new filename.
Reply
:icondavebold370:
davebold370 Featured By Owner May 2, 2012  Hobbyist Digital Artist
How is it coming along?
Reply
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