I was so much inactive these days that some of you maybe don't even know who am I
Apophysis 3
It is that time when you can post your thoughts or ideas about new Apophysis. Yes, it is under its way
Be warned though, the new major version number is not for nothing... Apophysis 3 will be a huge step forward.
The most important thing is it will support layers. Every layer can be a flame, a background,
a time-escaped fractal... and probably other types, too. A single design can have as many layers, as you can create.
Isn't it fascinating?
It's also one and the only moment when we can get rid of Delphi and scripting library - finally! It's in C++ with Qt4,
which means it's portable and relatively easy for other coders to mess with it as they like.
The main design is ready, skeleton code is up and running - now I need YOUR thoughts. Note I can't get all of them into
the new Apophysis, but if you have something really interesting, I'm here to listen
Well, that's all for now, my friends
Have a nice day/night!
Peter.









Also, I'd love to see it going full 3D (as an option perhaps), and not the hybrid we have now. Apo7X is not 3D. Easily exporting it to other progs like Bryce for eg, might be interesting too. Finally, it could use GPU power instead of CPU, like Fragmentarium, which is on an advanced development stage. The future of renders seem to point in that direction.
Hope this can make sense. Just take all the time you need and thank you for the great efforts!
Anyway, it's up to our skills to get a 3D feel. Years ago, I surprised some 3D artists with the wonderful Apo 2.02 series. They couldn't believe such depths could be achieved with it. Badly miss those versions.
I think your Apo3 development is a major improvement, and we'll wait for it, no matter the time it takes to release it. It would be great if render times could be reasonable. Apo7X is fine, but render times can be unbearable.
Thanks again, and all the best!
Anyway, once we have a complete 2D version, we can start thinking of doing this once again
It's a breakthrough program in its concept and creative thinking. Compared with other fractal programs which are too "robotic" for my taste (sliders are not my treat), you can almost draw with Apo and have a much greater creative control. Anything that may come out in its further development will be very welcome and appreciated. I'm presently learning MB3D and no matter how good and fascinating it is, wish it could work with something like Apo logics.
I hope you manage to find time to work on this. Maybe during vacation time?
I.E. While in the middle of rendering, you can change how much resources (memory, GPU/CPU) is being used.
Example: I start a render for middle of the day, and it estimates it will take a very long time. I need to use my machine during the day, so I set it to only use limited CPU usage, but later on, I go to sleep so I can set it to full steam ahead!