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Submitted on
February 21, 2012
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Hi there! :wave:

I was so much inactive these days that some of you maybe don't even know who am I ;)  Well, I was busy at my new job, but now I'm back, and you can try catching me at #Aposhack channel.


Apophysis 3

It is that time when you can post your thoughts or ideas about new Apophysis. Yes, it is under its way :)
Be warned though, the new major version number is not for nothing... Apophysis 3 will be a huge step forward.
The most important thing is it will support layers. Every layer can be a flame, a background,
a time-escaped fractal... and probably other types, too. A single design can have as many layers, as you can create.
Isn't it fascinating? :)
It's also one and the only moment when we can get rid of Delphi and scripting library - finally! It's in C++ with Qt4,
which means it's portable and relatively easy for other coders to mess with it as they like.

The main design is ready, skeleton code is up and running - now I need YOUR thoughts. Note I can't get all of them into
the new Apophysis, but if you have something really interesting, I'm here to listen :)


Well, that's all for now, my friends :)
Have a nice day/night!
Peter.
  • Mood: Optimism
  • Listening to: Swallow the Sun
  • Reading: my own code...
  • Playing: Apophysis 3, Android...
  • Drinking: coooold beer :D
Add a Comment:
 
:iconddsallad:
ddsallad Featured By Owner Sep 18, 2014  New member Hobbyist Digital Artist
Preferably add in a plugin that allows for image integration such as xyrus's dc_image plugin set. I think this would be useful. three settings. One with the original colors of the image, one with the pallete and one combining the two. It would expand the possibilities and applications of fractals in my life and business tremendously. thank you,    -Dallas
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:iconjoan-archer:
Joan-Archer Featured By Owner Jan 11, 2014  Hobbyist General Artist
*really hopefull*  3D printing export?
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:icongeopappas:
GeoPappas Featured By Owner Jan 2, 2014
Any status on this project?  It's been a year since the last comment...
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:iconwolfsorcerer:
WolfSorcerer Featured By Owner Jan 28, 2013  Hobbyist Digital Artist
This is a very exciting project indeed. The idea of layers is simply great. I've noticed that one of the main virtues Apo 2.09 has over Apo7X, is that it renders faster. Quality however, can leave something to be desired, like those ugly dented borders. It would be really fine if renderings could be improved within the program, instead of having to use an external one, which not always works.
Also, I'd love to see it going full 3D (as an option perhaps), and not the hybrid we have now. Apo7X is not 3D. Easily exporting it to other progs like Bryce for eg, might be interesting too. Finally, it could use GPU power instead of CPU, like Fragmentarium, which is on an advanced development stage. The future of renders seem to point in that direction.
Hope this can make sense. Just take all the time you need and thank you for the great efforts! :D
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:iconutak3r:
utak3r Featured By Owner Jan 30, 2013  Hobbyist Digital Artist
The problem with a real 3D is... how to edit and design such a flame. Probably noone remembers it now, but there already WAS a real 3D Apophysis, somewhere in 2006, as I remember. But it went away, just because of this problem: it was almost impossible to design an interesting form. There has to be found some totally new method for this. But, of course, it has to happen at some point :)
Reply
:iconwolfsorcerer:
WolfSorcerer Featured By Owner Jan 31, 2013  Hobbyist Digital Artist
Thank you very much for the feedback. You are right, the nature of a flame makes it very difficult, I realize it now. It would require a different kind of beast, but without losing the great virtues Apo has. There was an Apo2.06 3D Hack (perhaps you referred to it). I used it for a while. It was good but could yield some weird results.
Anyway, it's up to our skills to get a 3D feel. Years ago, I surprised some 3D artists with the wonderful Apo 2.02 series. They couldn't believe such depths could be achieved with it. Badly miss those versions.
I think your Apo3 development is a major improvement, and we'll wait for it, no matter the time it takes to release it. It would be great if render times could be reasonable. Apo7X is fine, but render times can be unbearable.:pissedoff:
Thanks again, and all the best! :)
Reply
:iconutak3r:
utak3r Featured By Owner Mar 25, 2013  Hobbyist Digital Artist
No, Apo 3D Hack was, as it's called, a "hack". What I was referring to, is a REAL 3D flame app, which was developed around 2005 or 2006.
Anyway, once we have a complete 2D version, we can start thinking of doing this once again :)
Reply
:iconwolfsorcerer:
WolfSorcerer Featured By Owner Apr 12, 2013  Hobbyist Digital Artist
Thanks for the info. I wasn't aware of the 3D flame app you mention. I'm very glad that you resumed the project, as I appreciate Apo 2 even more than before. The other day was reviewing some of my old pars and was impressed by how much could be done with the relatively few formulas of early versions.
It's a breakthrough program in its concept and creative thinking. Compared with other fractal programs which are too "robotic" for my taste (sliders are not my treat), you can almost draw with Apo and have a much greater creative control. Anything that may come out in its further development will be very welcome and appreciated. I'm presently learning MB3D and no matter how good and fascinating it is, wish it could work with something like Apo logics.
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:iconallwaysjudee:
allwaysjudee Featured By Owner Nov 26, 2012  Hobbyist Digital Artist
I'm looking forward to this - layers!!

I hope you manage to find time to work on this. Maybe during vacation time?
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:iconmgroothuis:
mgroothuis Featured By Owner Oct 27, 2012
hmmm last entry was March 8. Am I to assume from this that the new Apophysis is not about to happen soon? Would be such a pity :(
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